Omnitron-U

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Sentinels of the Multiverse contains many unlockable Variant Cards for heroes and villains. To switch to an available variant, just tap "Variants" on any card where it appears. Variants can be unlocked by performing specific story challenges in the game. If you're feeling a bit stuck, select a variant below to see instructions for unlocking it.
 
Still too much work? Approximately 30 days after first release, or once the official unlock condition has been discovered (whichever happens first), each variant will also have a button that can be used to automatically unlock that variant in-game. However, unlocking a Variant this way will not fulfill any related achievement once those are added to the game (but it also won't stop you from earning the achievement if you do complete the challenge in the future).

Unlock conditions are posted to this page once they have been discovered by the community. Players often work together to discover Variant unlock conditions on the Handelabra Games Forum, the Greater than Games Forum, and the Steam Forum.

To unlock a variant hero in multiplayer, you must be controlling that hero. Variant villains can be unlocked in multiplayer by anyone playing the game who meets the conditions.

(Mouseover a Variant to view its unlock conditions. On Mobile, rotate your device to landscape and tap.) 



Villains

Defeat standard Baron Blade. Then, while fighting Citizen Dawn, destroy Citizens Blood, Sweat, and Tears in the same round.

Defeat standard Baron Blade. Then, while fighting Citizen Dawn, destroy Citizens Blood, Sweat, and Tears in the same round.

Mad Bomber Baron Blade

Defeat standard Omnitron. Then, while fighting Grand Warlord Voss, destroy two spaceships in the same round.

Defeat standard Omnitron. Then, while fighting Grand Warlord Voss, destroy two spaceships in the same round.

Omnitron II
(AKA Cosmic Omnitron)

Defeat standard Spite. Then, defeat GloomWeaver by having 3 villain relics in the villain trash. At least two of the following must be in play: Cursed Acolyte, Profane Zealot, Chosen Disciple, or Ophidia the Deceiver. No Voodoo Pin may be in play.

Defeat standard Spite. Then, defeat GloomWeaver by having 3 villain relics in the villain trash. At least two of the following must be in play: Cursed Acolyte, Profane Zealot, Chosen Disciple, or Ophidia the Deceiver. No Voodoo Pin may be in play.

Spite: Agent of Gloom

Defeat standard Spite and GloomWeaver. Then, do one of the following: Defeat Spite: Agent of Gloom in Rook City on his “Broken Vessel” side with zero cards under the Safe House and at least five Victims in play. -OR- Be defeated by Spite: Agent of Gloom in Rook City on his “Agent of Gloom” side with no more than two Drug cardsface up. Spite must have destroyed at least five Victims.

Defeat standard Spite and GloomWeaver. Then, do one of the following:

Defeat Spite: Agent of Gloom in Rook City on his “Broken Vessel” side with zero cards under the Safe House and at least five Victims in play.

-OR-

Be defeated by Spite: Agent of Gloom in Rook City on his “Agent of Gloom” side with no more than two Drug cardsface up. Spite must have destroyed at least five Victims.

Skinwalker Gloomweaver

Lose a game against regular Kismet in The Block, with at least K.N.Y.F.E., The Argent Adept, and Fanatic on the team. Over the course of the game, the Talisman must spend more full turns in hero play areas than full turns in the villain play area.

Lose a game against regular Kismet in The Block, with at least K.N.Y.F.E., The Argent Adept, and Fanatic on the team. Over the course of the game, the Talisman must spend more full turns in hero play areas than full turns in the villain play area.

Trickster Kismet

Defeat Infinitor with damage dealt by a Construct. Captain Cosmic must be the first hero and no heroes may be incapacitated. Each different Manifestation must enter play at least once.

Defeat Infinitor with damage dealt by a Construct. Captain Cosmic must be the first hero and no heroes may be incapacitated. Each different Manifestation must enter play at least once.

Heroic Infinitor


Core Game Heroes

Alphabetical order by Variant name

Defeat Ambuscade in Silver Gulch with no hero character cards over 9 HP and Legacy not on your team.

Defeat Ambuscade in Silver Gulch with no hero character cards over 9 HP and Legacy not on your team.

America's Greatest Legacy

Baron Blade himself deals damage that incapacitates Legacy in Wagner Mars Base.

Baron Blade himself deals damage that incapacitates Legacy in Wagner Mars Base.

America's Newest Legacy
(AKA Young Legacy)

Defeat GloomWeaver on his “Demon-God Incarnate” side using The Visionary. Telekinetic Cocoon must have been destroyed at the start of The Visionary’s turn

Defeat GloomWeaver on his “Demon-God Incarnate” side using The Visionary. Telekinetic Cocoon must have been destroyed at the start of The Visionary’s turn

Dark Visionary

Win a game where Haka is the only non-incapacitated hero. Then, defeat any villain in The Final Wasteland, playing each “Haka of” card at least once each. Again, Haka must be the only non-incapacitated hero.

Win a game where Haka is the only non-incapacitated hero. Then, defeat any villain in The Final Wasteland, playing each “Haka of” card at least once each. Again, Haka must be the only non-incapacitated hero.

The Eternal Haka

Play all three mode cards in the same game.

Play all three mode cards in the same game.

G.I. Bunker

A member of The Ennead deals damage that incapacitates Ra. The Staff of Ra, Flame Barrier, Flesh of the Sun God, Living Conflagration, Solar Flare, and Wrathful Gaze must be in play.

A member of The Ennead deals damage that incapacitates Ra. The Staff of Ra, Flame Barrier, Flesh of the Sun God, Living Conflagration, Solar Flare, and Wrathful Gaze must be in play.

Ra: Horus of Two Horizons

Defeat Apostate with damage dealt by Fanatic using the power on “Absolution.” Undaunted must be in play. Prayer of Desperation must have been played at some time after Fanatic was restored by Aegis of Resurrection.

Defeat Apostate with damage dealt by Fanatic using the power on “Absolution.” Undaunted must be in play. Prayer of Desperation must have been played at some time after Fanatic was restored by Aegis of Resurrection.

Redeemer Fanatic

Use the Infrared Eyepiece power twice in the same turn.

Use the Infrared Eyepiece power twice in the same turn.

Rook City Wraith

Put five or more Burst cards into the trash in a single turn.

Put five or more Burst cards into the trash in a single turn.

The Super-Scientific Tachyon

Complete a game in the Enclave of the Endlings with the regular Argent Adept and Dark Visionary on the team. The Argent Adept must use the effects of at least one melody, one harmony, and one rhythm on Dark Visionary. Dark Visionary must be incapacitated, and the Argent Adept may not be incapacitated.

Complete a game in the Enclave of the Endlings with the regular Argent Adept and Dark Visionary on the team. The Argent Adept must use the effects of at least one melody, one harmony, and one rhythm on Dark Visionary. Dark Visionary must be incapacitated, and the Argent Adept may not be incapacitated.

The Visionary Unleashed


Season 1 Heroes

Alphabetical order by Variant name

Defeat Infinitor with regular Captain Cosmic on the team. 10 Manifestations and 5 Constructs must be destroyed. Captain Cosmic must deal the final blow to Infinitor.

Defeat Infinitor with regular Captain Cosmic on the team. 10 Manifestations and 5 Constructs must be destroyed. Captain Cosmic must deal the final blow to Infinitor.

Captain Cosmic Requital

Win a game against Ambuscade in the Wagner Mars Base with any versions of Tachyon and Chrono-Ranger on the team. Tachyon must not be incapacitated. Chrono-Ranger must not play any bounties on targets other than Ambuscade. Neither Tachyon nor Chrono-Ranger may deal the final blow to Ambuscade.

Win a game against Ambuscade in the Wagner Mars Base with any versions of Tachyon and Chrono-Ranger on the team. Tachyon must not be incapacitated. Chrono-Ranger must not play any bounties on targets other than Ambuscade. Neither Tachyon nor Chrono-Ranger may deal the final blow to Ambuscade.

Chrono-Ranger The Best Of Times

Win a game with any version of the Argent Adept on the team. Every time the Argent Adept uses a power, perform text, or accompany text that can benefit himself, he must benefit himself. The Argent Adept must deal at least 20 damage over the course of the game.

Win a game with any version of the Argent Adept on the team. Every time the Argent Adept uses a power, perform text, or accompany text that can benefit himself, he must benefit himself. The Argent Adept must deal at least 20 damage over the course of the game.

Dark Conductor Argent Adept

Win a game against Baron Blade with regular Sky-Scraper on the team. Three separate times in the game, Sky-Scraper must be Tiny, Normal, and Huge over the course of a single turn.

Win a game against Baron Blade with regular Sky-Scraper on the team. Three separate times in the game, Sky-Scraper must be Tiny, Normal, and Huge over the course of a single turn.

Extremist Sky-Scraper

Defeat regular Omnitron with Omnitron-X and Unity on the team; neither of them may be incapacitated. Then, defeat Cosmic Omnitron with Omnitron-X and Unity on the team; Omnitron-X must be incapacitated, but Unity may not be incapacitated. Then, defeat any villain with Unity and without Tachyon or Omnitron-X on the team. Construction Pylon, Modular Workbench, Scrap Metal, Supply Crate, and Volatile Parts must be in play. Robot Reclamation must be played at least once.

Defeat regular Omnitron with Omnitron-X and Unity on the team; neither of them may be incapacitated. Then, defeat Cosmic Omnitron with Omnitron-X and Unity on the team; Omnitron-X must be incapacitated, but Unity may not be incapacitated. Then, defeat any villain with Unity and without Tachyon or Omnitron-X on the team. Construction Pylon, Modular Workbench, Scrap Metal, Supply Crate, and Volatile Parts must be in play. Robot Reclamation must be played at least once.

Omnitron-U

In a game with Guise on the team, allow a single player to take 25 actions outside their turn. Valid actions are playing a card, using a power, or drawing a card. The actions must be caused by hero cards, powers, or incapacitated abilities.

In a game with Guise on the team, allow a single player to take 25 actions outside their turn. Valid actions are playing a card, using a power, or drawing a card. The actions must be caused by hero cards, powers, or incapacitated abilities.

Santa Guise

 
Defeat either GloomWeaver or Apostate with The Scholar incapacitated. The Scholar must have healed hero targets for at least 20 HP in total.

Defeat either GloomWeaver or Apostate with The Scholar incapacitated. The Scholar must have healed hero targets for at least 20 HP in total.

The Scholar of the Infinite

 

Season 2 Heroes

Alphabetical order by Variant name

Defeat Progeny with regular Parse on the team. At the end of the game, Parse must have at least 10 ongoing cards in play, and must be at exactly 1 HP.

Defeat Progeny with regular Parse on the team. At the end of the game, Parse must have at least 10 ongoing cards in play, and must be at exactly 1 HP.

Parse: Fugue State

In a game with regular K.N.Y.F.E. in The Block, have K.N.Y.F.E. destroy 5 Agents other than Warden Hoefle. K.N.Y.F.E. may not destroy Warden Hoefle.

In a game with regular K.N.Y.F.E. in The Block, have K.N.Y.F.E. destroy 5 Agents other than Warden Hoefle. K.N.Y.F.E. may not destroy Warden Hoefle.

K.N.Y.F.E. Rogue Agent

Lose a game with regular The Sentinels incapacitated at the end. The Sentinels must be incapacitated before any other heroes are incapacitated. All four Signature cards along with Sentinel Tactics must have been in play at the same time during the game.

Lose a game with regular The Sentinels incapacitated at the end. The Sentinels must be incapacitated before any other heroes are incapacitated. All four Signature cards along with Sentinel Tactics must have been in play at the same time during the game.

The Adamant Sentinels

Win three games where regular The Naturalist deals the final blow to the villain. Each different villain must be defeated while The Naturalist is in a different form.

Win three games where regular The Naturalist deals the final blow to the villain. Each different villain must be defeated while The Naturalist is in a different form.

The Hunted Naturalist


Teams:

 
 
Defeat Omnitron in Omnitron-IV with regular Bunker as the first hero. Then, defeat Cosmic Omnitron in Omnitron-IV with regular Bunker as the last hero. At the end of both games, Bunker must be active and have less than 10 HP.

Defeat Omnitron in Omnitron-IV with regular Bunker as the first hero. Then, defeat Cosmic Omnitron in Omnitron-IV with regular Bunker as the last hero. At the end of both games, Bunker must be active and have less than 10 HP.

Termi-Nation Bunker

In a single non-hero turn, regular Absolute Zero must take over 10 damage, regain over 10 HP, and deal over 10 damage to a single non-hero target (in one shot). These three things can happen in any sequence, but all must occur on the same turn.

In a single non-hero turn, regular Absolute Zero must take over 10 damage, regain over 10 HP, and deal over 10 damage to a single non-hero target (in one shot). These three things can happen in any sequence, but all must occur on the same turn.

Termi-Nation Absolute Zero

 
In a game with regular Unity on the team, more than 5 times (H) hero targets must be in play for a complete round (from the start of the villain turn through the end of the environment turn). Only hero targets that have HP printed on their card count.

In a game with regular Unity on the team, more than 5 times (H) hero targets must be in play for a complete round (from the start of the villain turn through the end of the environment turn). Only hero targets that have HP printed on their card count.

Termi-Nation Unity

 

 
Freedom Six
 
Lose a game to Iron Legacy with regular Absolute Zero on the team. Then, defeat any villain with regular Absolute Zero and without a Legacy on the team. Each of Absolute Zero’s equipment cards must be destroyed at least once, and he may not be incapacitated.

Lose a game to Iron Legacy with regular Absolute Zero on the team. Then, defeat any villain with regular Absolute Zero and without a Legacy on the team. Each of Absolute Zero’s equipment cards must be destroyed at least once, and he may not be incapacitated.

Freedom Six Absolute Zero

Lose a game to Iron Legacy with regular Bunker on the team. Then, defeat any villain with regular Bunker and without a Legacy on the team. Bunker must draw at least 12 cards, and he must be the only incapacitated hero.

Lose a game to Iron Legacy with regular Bunker on the team. Then, defeat any villain with regular Bunker and without a Legacy on the team. Bunker must draw at least 12 cards, and he must be the only incapacitated hero.

Freedom Six Bunker

Lose a game to Iron Legacy with regular Tachyon on the team. Then, defeat any villain with regular Tachyon and without a Legacy on the team. Fleet of Foot must be played at least 5 times.

Lose a game to Iron Legacy with regular Tachyon on the team. Then, defeat any villain with regular Tachyon and without a Legacy on the team. Fleet of Foot must be played at least 5 times.

Freedom Six Tachyon

Lose a game to Iron Legacy with regular Tempest on the team. Then, defeat any villain with regular Tempest and without a Legacy on the team. Aquatic Correspondence, Localized Hurricane, and Reclaim from the Deep must be played at least once each. Tempest must be the only incapacitated hero.

Lose a game to Iron Legacy with regular Tempest on the team. Then, defeat any villain with regular Tempest and without a Legacy on the team. Aquatic Correspondence, Localized Hurricane, and Reclaim from the Deep must be played at least once each. Tempest must be the only incapacitated hero.

Freedom Six Tempest

Lose a game to Iron Legacy with regular The Wraith on the team. Then, defeat The Chairman with The Wraith as the first hero and without a Legacy on the team. The Wraith must deal the final blows to The Chairman and The Operative.

Lose a game to Iron Legacy with regular The Wraith on the team. Then, defeat The Chairman with The Wraith as the first hero and without a Legacy on the team. The Wraith must deal the final blows to The Chairman and The Operative.

Freedom Six Wraith

Lose a game to Iron Legacy with regular Unity on the team. Then, defeat any villain with regular Unity and without a Legacy on the team. Unity must end the game with more mechanical golems in play than her HP.

Lose a game to Iron Legacy with regular Unity on the team. Then, defeat any villain with regular Unity and without a Legacy on the team. Unity must end the game with more mechanical golems in play than her HP.

Freedom Six Unity


 
Dark Watch
 
Defeat Baron Blade in Rook City with Expatriette using the card “Unload” to fire guns at least 3 times at Baron Blade to destroy him.

Defeat Baron Blade in Rook City with Expatriette using the card “Unload” to fire guns at least 3 times at Baron Blade to destroy him.

Dark Watch Expatriette

The Operative herself deals damage that incapacitates Mr. Fixer in Rook City. Bloody Knuckles, any one Style, and no Tool must be in play.

The Operative herself deals damage that incapacitates Mr. Fixer in Rook City. Bloody Knuckles, any one Style, and no Tool must be in play.

Dark Watch Mister Fixer

In the Realm of Discord, deal damage to both hero and villain targets with an Oblivion play that revealed two 4 spell icons. Expatriette must be on the team and Master of Magic must be in play

In the Realm of Discord, deal damage to both hero and villain targets with an Oblivion play that revealed two 4 spell icons. Expatriette must be on the team and Master of Magic must be in play

Dark Watch Nightmist

Defeat The Chairman in Rook City with the 4 hero team: Setback, Dark Watch Expatriette, Dark Watch Mr. Fixer, and Dark Watch NightMist (in any order).

Defeat The Chairman in Rook City with the 4 hero team: Setback, Dark Watch Expatriette, Dark Watch Mr. Fixer, and Dark Watch NightMist (in any order).

Dark Watch Setback


 
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Lose a game to Akash’bhuta with the regular Argent Adept on the team. Then, defeat Akash’bhuta with the regular Argent Adept as the first hero; the rest of the team must be regular Haka, regular Captain Cosmic, regular Tempest, and Redeemer Fanatic (in any order). Each of the Argent Adept’s instruments must enter play during the game.

Lose a game to Akash’bhuta with the regular Argent Adept on the team. Then, defeat Akash’bhuta with the regular Argent Adept as the first hero; the rest of the team must be regular Haka, regular Captain Cosmic, regular Tempest, and Redeemer Fanatic (in any order). Each of the Argent Adept’s instruments must enter play during the game.

Prime Wardens Agent Adept

Prime Wardens Argent Adept must be unlocked. Then, in a game in Dok’Thorath Capital, standard Captain Cosmic must prevent a total of 20 damage that would be dealt to other heroes or refugees. The prevention must be accomplished with Energy Bracers or by redirecting damage from Abject Refugees to Captain Cosmic.

Prime Wardens Argent Adept must be unlocked. Then, in a game in Dok’Thorath Capital, standard Captain Cosmic must prevent a total of 20 damage that would be dealt to other heroes or refugees. The prevention must be accomplished with Energy Bracers or by redirecting damage from Abject Refugees to Captain Cosmic.

Prime Wardens Captain Cosmic

Prime Wardens Argent Adept must be unlocked. Then, in a game against Apostate, regular or Redeemer Fanatic must destroy 2 Imp Pilferers, 2 Fiendish Pugilists, and 2 Relic Spirits.

Prime Wardens Argent Adept must be unlocked. Then, in a game against Apostate, regular or Redeemer Fanatic must destroy 2 Imp Pilferers, 2 Fiendish Pugilists, and 2 Relic Spirits.

Prime Wardens Fanatic

Prime Wardens Argent Adept must be unlocked. Then, defeat Ambuscade with regular Haka on the team. At the end of the game, Haka must be the only active hero, and be at maximum HP.

Prime Wardens Argent Adept must be unlocked. Then, defeat Ambuscade with regular Haka on the team. At the end of the game, Haka must be the only active hero, and be at maximum HP.

Prime Wardens Haka

 
Prime Wardens Argent Adept must be unlocked. Then, with regular Tempest in a game, play Ball Lightning, Chain Lightning, and Lightning Slash at any time when Electrical Storm, Grievous Hail Storm, Localized Hurricane, and Vicious Cyclone are all in play.

Prime Wardens Argent Adept must be unlocked. Then, with regular Tempest in a game, play Ball Lightning, Chain Lightning, and Lightning Slash at any time when Electrical Storm, Grievous Hail Storm, Localized Hurricane, and Vicious Cyclone are all in play.

Prime Wardens Tempest

 

 
Xtreme PW copy.png
 
Win a game in Insula Primalis with the regular Argent Adept on the team. The Argent Adept must use his Vocalize power to activate each of his unique Melody, Harmony, and Rhythm cards at least once each.

Win a game in Insula Primalis with the regular Argent Adept on the team. The Argent Adept must use his Vocalize power to activate each of his unique Melody, Harmony, and Rhythm cards at least once each.

Xtreme Prime Wardens
Argent Adept

Win a game in Dok'Thorath Capital with regular Tempest on the team. Tempest must deal at least 1 damage on each of Tempest’s turns. At the end of the game, both Gene-Bound Shackles and Elemental Subwave Inducer must be in play.

Win a game in Dok'Thorath Capital with regular Tempest on the team. Tempest must deal at least 1 damage on each of Tempest’s turns. At the end of the game, both Gene-Bound Shackles and Elemental Subwave Inducer must be in play.

Extreme Prime Wardens
Tempest

Win a game in the Enclave of the Endlings with regular Captain Cosmic on the team. At least 10 Construct cards must enter play. By using his own card effects, damage from himself, or damage from Constructs, Captain Cosmic must destroy at least 10 Construct cards.

Win a game in the Enclave of the Endlings with regular Captain Cosmic on the team. At least 10 Construct cards must enter play. By using his own card effects, damage from himself, or damage from Constructs, Captain Cosmic must destroy at least 10 Construct cards.

Xtreme Prime Wardens
Captain Cosmic

Win a game in the Court of Blood with regular Fanatic on the team. Fanatic must destroy each unique Vampire at least once. Fanatic must not be dealt any infernal damage.

Win a game in the Court of Blood with regular Fanatic on the team. Fanatic must destroy each unique Vampire at least once. Fanatic must not be dealt any infernal damage.

Extreme Prime Wardens
Fanatic

 
Win a game in Magmaria with regular Haka on the team. Haka may never have any equipment cards in his play area. Haka must destroy at least 5 villain targets and at least 5 environment targets.

Win a game in Magmaria with regular Haka on the team. Haka may never have any equipment cards in his play area. Haka must destroy at least 5 villain targets and at least 5 environment targets.

Xtreme Prime Wardens
Haka